Transformative Learning: An Instructional Design Workshop for Augmenting Classroom Practices with Technology

EVENT LEADERS:

CONTENT:

New generations of technological innovations in ICTs have ushered new pedagogies and educational practices. However, these opportunities are restricted to affluent communities. This workshop seeks to bring together educators in the African continent to offer them an opportunity to learn about, and contextualize innovative pedagogical practices. This workshop will be practically-oriented and hands-on with structured activities to help educators in the African continent bring their vision for creating engaging and innovative classroom activities, assignments or projects. The workshop will be individualized, contextually relevant and collaborative. Participants will engage in activities in small groups of 3-4 that help take an idea from concept to practice.

AGENDA:

  • Introductions (10 min)
  • Framing: We will briefly present a theoretical framework rooted in social constructivism and connectivism and a practical design model for digitally-mediated learning. (Approximately 30 mins)
  • Activity: Work with partners (small groups of 3-4) to discuss the role of digital technologies in learning, and the importance of theoretically and practically-informed decision making when designing digitally augmented activities or projects. (Approximately 20 mins)
  • BREAK (10 mins)
  • Demonstration. What might effective technology integration look like? We will each briefly showcase one example from our own practice. (Dr. Pazurek: 10 mins, Solen: 10 mins)
  • Activity: Select a class activity or project that is a good candidate for a digital assignment in that technology will enhance its effectiveness or impact according to what was listed earlier. Discuss what other questions we should be asking as we engage in the design process. (20 mins in small group, 10 mins large group share-out)
  • BREAK (10 mins)
  • Large group discussion to get everyone focused on mapping out the process of design.
  • Activity: Mapping out meaningful learning pathways. Based on the pedagogical design models presented at the beginning of the workshop. Participants will identify objectives, resources, content, activities, media and other necessary tools to support the classroom activity or project. (Approximately 40 mins)
  • Workshop evaluation. Activity in which participants will evaluate the workshop. (10 mins)

TARGET AUDIENCE:

Educators teaching at degree granting and non-degree granting institutions from various content areas.

PREREQUISITE KNOWLEDGE:

Some Educators in attendance may be very new to integrating technology in their course, while others may be intermediate and even advanced in their course development and integration skills.

Participants will be advised to come to the workshop with a specific course in mind and a specific idea for a teaching activity, assignment or project that will include digital technology components.

They should also bring:

  • An Internet-enabled device to work on (laptop or tablet)
  • Course syllabus with learning objectives for that course
  • Notes identifying their ideas for an existing course they are teaching, or future course they are envisioning. Our goal will be to help bring that vision to reality, or at least a portion of it to start.

EXPECTED OUTCOME(S):

Participants will explore potential tools that are within reach of their available resources. They will be able to evaluate new technologies in terms of their relevance and pedagogical utility within their own teaching or instructional design endeavors. Participants will leave with a concrete design artifact that they can use in their courses as well as some resources for future reference.

FEE:

African conference participants who are not working for international organisations or global corporations may register for € 30 for this event; all other conference participants may register for € 60.

 

Privacy Policy Disclaimer