FD1: Gamification and the Power of Play
Natalie Denmeade, Moojoo, Tanzania
Approaching education from the perspective of a game designer can harness the natural power of play in learning. So, how can we use gamification to make education more appealing and learning goals more achievable?
This workshop will explore the world of gamification, giving participants an understanding of the key issues, benefits and strategies for introducing play into learning at all levels from the primary school to the workplace.
|09:30 – 10:30||
Activity Level 1: Gamification key terms
10:30 – 11:00
|11:00 – 12:30||
Activity Level 2: Why use gamification?
|12:30 – 13:30||Lunch|
|13:30 – 15:00||
Activity Level 3: How to apply gamification design to a single activity
|15:00 – 16:00||
Activity Level 4: How to apply gamification to a learning pathway
16:00 – 16:30
|16:30 – 17:30||
Activity Level 5: Enterprise gamification
Managers, learning designers, instructional designers, teachers.
TARGET AUDIENCE SECTOR(S):
All sectors are welcome such as workplace learning, higher education, primary, secondary education, public sector, agriculture, health, finance.
Beginner to Intermediate
- Explore key terms and concepts around play, games and education.
- Understand how Gamification applies to eLearning.
- Using gamification design strategies for a sequence of learning activities.
African participants who are not working for international organisations or global corporations may register for €60, all other participants may register for €75. This full day event includes tea/coffee breaks, lunch and materials.